Challenges

Featured Challenge:
#180 — Falling Sand

It's Genuary 2024! Watch as I attempt to build a falling sand simulation in p5.js using a grid of pixels and simple rules.

jan 21, 2024

Falling Sand

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In this third installment of my series on algorithmic botany, I discuss L-systems and how they can be used to generate trees and other fractal patterns in p5.js.

Fractal Trees - L-System

In this coding challenge, I'm using the space colonization algorithm to make a tree generator. This is the 4th part of my algorithmic botany series.

Space Colonization

In this coding challenge, I'll implement fractal trees with recursion in p5.js. This is the first part of a series on algorithmic botany.

Recursive Fractal Trees

More algorithmic botany! Another way to generate a fractal tree is to consider every part of the tree an object, so that we can apply forces and attributes to all the branches and leaves and more!

Object-Oriented Fractal Trees

In this coding challenge, I visualize a Reaction Diffusion simulation using the Gray Scott model in JavaScript (with the p5.js library).

Reaction Diffusion Algorithm

Choo choo! In this multi-part coding challenge, I create a maze generator using a depth-first search algorithm with recursive backtracking. The idea is to walk through a grid of cells, removing walls as we go to build a maze.

Maze Generator

In this coding challenge, I code a p5.js version of the Snake Game.

The Snake Game